It’s been a great summer break, but now it’s back-to-school here at TechnicalIllustrators.org.
I thought I’d share what I’ve learned using Astute Graphics’ VectorScribe plugin for Adobe Illustrator (previously) over the past few months. I’ve put together a bit of a demo video highlighting some key features of the suite that I’ve found helpful.
This only scratches the surface—As mentioned in the video, be sure to check out Astute’s video tutorials to learn about all the features in detail. I think this package is a great, feature-rich and intuitive extension to Illustrator’s toolkit.
If you’re using VectorScribe or have tried the demo, let me know your thoughts in the comments!
VectorScribe fills the gaps in Illustrator’s toolbox. These tools give you intuitive yet precise control over your points, paths and shapes—without creating Effects or file incompatibilities across versions of Illustrator. VectorScribe lets you work with your vectors instead of around them.
There is little you can do to stop someone who is determined to steal your images. Watermarks are easily removed and website scripts are defeated with a simple screen grab. These attempts only mar your work and make your site difficult to navigate.
In this tutorial I’m not talking about protection from image thiefs, I’m talking about protection from lost opportunities. Times when your images are inevitably downloaded, blogged, cropped, reblogged, faved and saved, and end up orphaned on someone’s hard drive, ffffound, imgfave, tumblr, or email—especially when that person likes your work and would really love to hire you, if they could just figure out where the image came from.
This happens more often than you think; art directors are constantly grabbing images whenever and wherever they see them, but seldom have the time to organize them and make note of where they came from (they should really be using Evernote). Months or even years down the road they might find your image floating in a random folder, uselessly renamed li4tceEqMb1qe.jpg by Tumblr, your name & website address croppped by an ignorant blogger leaving TinEye with no results.
Wouldn’t it be great if you could tuck your name, website and keywords and copyright information into every image to avoid this situation? You can—using Metadata.
Metadata is data about data—like the Created and Modified dates you see attached to every file on your computer. It’s like a little text file appended to files only adding a few bytes to the total file size. You might already be familiar with EXIF metadata added to JPGs by digital cameras, scanners and phones. The metadata I’m talking about in this tutorial is IPTC, but all you need to know is that by the end you’ll be able to embed your name, website, email, phone number, address and copyright into every image—automagically.
This is a very quick and easy tutorial for creating an isometric grid in Adobe Illustrator, which you can then either work directly over in Illustrator or print out for freehand sketching.
If you want to skip the tutorial and get working in isometric right away, download these completed grids in PDF format, ready for printing or import into Illustrator or Corel:
If your new year’s resolution was to learn how to bring your illustrations to life with motion and interactivity, you are in luck. Below I’ve gathered some resources, tutorials and inspiration to get you started on your journey.
Adobe Flash
For better or for worse, Flash has been around for 15 years. While rival technologies may be digging its grave, Flash remains the most intuitive animation tool for users of Adobe Illustrator — and 15 years worth of online tutorials and forum discussions make for an easy learning curve.
Both made by Adobe, Flash and Illustrator work pretty well together (although, not as well as you might expect). Like Illustrator, Flash is vector based and can import .AI vector artwork along with bitmaps and video files. Illustrator can export .SWFs for Flash, and later versions (AI CS3+) can even include symbols, animation clips and dynamic objects.
In addition to animation tools, Flash also has a programming language called ActionScript (AS) with which you can make your animations interactive. There are three versions of ActionScript (AS1, AS2, AS3) which are not cross-compatible, each more esoteric than the last. I find AS2 to be the right mix of natural-language programming and breadth of possibilities, and seems to have the most tutorials too.
AE is a beast of a program; it’s like the Photoshop of video. It’s used for 2D & 3D motion graphics, editing, compositing, post-production and special effects for video, TV and film. And like Photoshop it can be used to create entire projects from start to finish, but its real strength is in manipulating and compositing assets made by other means, such as Illustrator and 3D applications.
AE takes just about anything you can throw at it — AI, EPS, PSD, PNG, PDF, MP3, WAV, AVI, MOV, even camera movements from popular 3D software — and spits out a wide variety of video formats.
Although AE does allow you to control animations and effects with scripting, it only exports video meaning no interactivity with AE alone.
Ai to Canvas is a plug-in for Adobe Illustrator produced by developers at Microsoft. It enables Illustrator to export vector and bitmap artwork directly to a new HTML5 web element called a Canvas. Canvas-enabled browsers (latest versions of Firefox, Chrome, Safari, Opera) can then interpret and render that content for viewers.
The advantage over simply exporting images for the web is that artwork in a Canvas element remains vectored and can be animated and manipulated with JavaScript code. In fact, Ai to Canvas allows rudimentary animation simply by renaming your layers.
The fact that Canvas doesn’t rely on a browser plug-in (like Flash does) means that your animation & interactivity will run regardless of the viewer’s installed components. This means content presented in a Canvas element are viewable on Apple’s iPad, iPhone and iPod Touch, since they disallow browser plug-ins. I made this HTML5 demo to try it out.
You don’t necessarily need a fancy program to create rich animated and interactive media. Photoshop is equipped with an animation palette suitable for creating flipbook type animations; Here’s a primer.
Failing that, try to be creative with the tools you have. Here are two web pages that feel animated, using only static assets:
I’m going to have the ear of 3-4 developers from Adobe’s Illustrator team sometime in the next few days. They want to know what makes our life difficult, and what would make it easier. What are your gripes, pain points, repetitive stress injuries? What is your dream feature? What are you accomplishing with plug-ins that should really be built in?
Let me know in the comments, or by editing the fancy Google Doc after the jump.
It’s that time of the year when we’re blessed/cursed with another release of Adobe’s Creative Suite software and the inevitable question of whether or not to upgrade. For those of you teetering on the edge, here’s the push you may need to break out the credit card.
Brand new to Illustrator CS5 is an embedded perspective grid and all the accompanying tools you’ll need to streamline your perspective drawing work flow. I was lucky to be part of the beta testing for this tool, along with fellow TechnicalIllustrators.org contributor Cody Walker, and I have to say I’m really pleased with how it turned out.
Anil Ahuja of Adobe has posted a tutorial that shows most of the features of the perspective grid. Have a look at it here. Check out the PDF at the bottom – it goes into more detail regarding how the tools are used. A sample of the file is there as well, but you’ll need a copy of CS5 to open it.
The grids come in default one-point, two-point and three-point perspectives, but you can tweak everything – vanishing points, origin, grid size, the height of the horizon and much more. When the grid is active, the shape tools all conform to a plane (chosen by you with the 1, 2 and 3 keys). Once objects are on the grid they can be copied and moved perpendicularly through the space as well.
However, for me the true power of this tools comes from the ability to transfer flat orthographic drawings directly to the grid. The only drawback is that raster images are not supported – only vector shapes can be applied to the grid.
The new tools will not obsolete or undermine our abilities as technical illustrators. Rather, as Anil states:
“…please understand that Perspective Drawing in Adobe Illustrator CS5 is NOT a 3-D environment. It is an extension of traditional perspective drawing technique. An artist will have a capability to define a perspective grid (one-point, two-point or three point), define a relative scale, move the grid planes and draw objects directly in perspective or attach flat art onto them by dragging with the new Perspective Selection tool.”
Also, all the old quirks of working with a grid are still there – so don’t throw out your techie toolkit just yet!
I highly recommend downloading and trying out the new version of Adobe Illustrator cs5. A 30-day trial is available on Adobe’s site.
I’ve been using illustrator now since oh version 1.4 or something and I think it’s crazy how I’m still always learning on it. For example, for some silly ass reason I never bothered to really get used to setting up symbol libraries and custom user profiles. Finally after all this time I set up a user profile with custom swatches and symbols that I use every time I start up a new document. What a time saver.
And then I find this gem in Computer Arts latest edition. Here’s a tip from Luke O’Neil on blending paths. Now I’ve used blending paths quite a bit but I had no idea you could shape them to a custom spline.
05___ Creating blends between two objects is easy in illustrator. You draw 2 objects and go to Object>Blend>Make or, alternatively, specify the number of steps you’d like in the options box. It’s also possible to change the direction of the blend by simply drawing a path and, with the blend and path selected, going to Object>Blend>Replace Spine.
How about you, anything you recently discovered that you are kicking yourself in the ass for not using earlier?
While working on a recent freelance job, I stumbled upon a great website, MY Ink BLOG, with some realistic texture tutorials for grass, wood, stone and water. Andrew Houle, the creator of the site uses various filters in each of these tutorials to achieve the desired results.
Specifically, the following are the texture tutorials:
The site has a great selection of Photoshop tutorials as well as so many other resources for Illustrators and Designers, that could be valuable in future. Make sure you check it out!
Do you know any good websites for creating textures or have any “tricks” you use to save time on your illustrations?