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JamesProvost
 
Posts: 167
Joined: Mon Dec 14, 2009 8:03 pm
Location: Toronto, Canada

Scientific Illustrator and Concept Artist at Oculus

by JamesProvost Wed Aug 30, 2017 1:41 pm

Job description
Oculus Research is seeking a scientific illustrator and concept artist to work in the perception science group. The job entails supporting the research team in communicating their research by producing presentations and visualizations of diverse scientific concepts covering human perception across the senses. The role will also entail producing presentation materials for internal and external reports and documents.

Responsibilities
  • Create exceptional illustrations for a wide range of subjects
  • Brainstorm with researchers to create novel ways of visualizing difficult concepts 
  • Designing graphs of scientific data, flow charts, and organizational diagrams
  • Planning page layouts for illustrations
  • Providing cover designs for scientific publications
  • Developing three-dimensional models and images for
  • exhibits and presentations
  • Creating images and photos for web sites and interactive media

Requirements
Courses in basic art techniques, graphic design and photography
Education in graphic design, illustration, or related field
A portfolio of work will be required

Preferred
  • Experience in Unity and Unreal game engine
  • Knowledge of experimental psychology and human perception


Contact Philip Robinson at Philip.Robinson@Oculus.com
IreneMartinez
 
Posts: 1
Joined: Fri Sep 22, 2017 12:32 pm

Re: Scientific Illustrator and Concept Artist at Oculus

by IreneMartinez Fri Sep 29, 2017 1:42 pm

JamesProvost wrote:
Job description
Oculus Research is seeking a scientific illustrator and concept artist to work in the perception science group. The job entails supporting the research team in communicating their research by producing presentations and visualizations of diverse scientific concepts covering human perception across the senses. The role will also entail producing presentation materials for internal and external reports and documents.

Responsibilities
  • Create exceptional illustrations for a wide range of subjects
  • Brainstorm with researchers to create novel ways of visualizing difficult concepts 
  • Designing graphs of scientific data, flow charts, and organizational diagrams
  • Planning page layouts for illustrations
  • Providing cover designs for scientific publications
  • Developing three-dimensional models and images for
  • exhibits and presentations
  • Creating images and photos for web sites and interactive media

Requirements
Courses in basic art techniques, graphic design and photography
Education in graphic design, illustration, or related field
A portfolio of work will be required

Preferred
  • Experience in Unity and Unreal game engine
  • Knowledge of experimental psychology and human perception


Contact Philip Robinson at Philip.Robinson@Oculus.com


Hi, I know a lot of time has passed but is there any possibility the position is still open? I´ve send two letters to the email provided however there´s no reply. Thank you!
User avatar
JamesProvost
 
Posts: 167
Joined: Mon Dec 14, 2009 8:03 pm
Location: Toronto, Canada

Re: Scientific Illustrator and Concept Artist at Oculus

by JamesProvost Fri Sep 29, 2017 7:28 pm

IreneMartinez wrote:Hi, I know a lot of time has passed but is there any possibility the position is still open? I´ve send two letters to the email provided however there´s no reply.


I would assume the position has been filled.
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