Chris Philpot

Open any magazine on the newsstand and inside you’ll likely find an illustration by Chris Philpot. He creates humorous how-tos, conceptual illustrations, infographics and animations for some of the biggest and best, including TimeWired, Popular Science, Outside and Men’s Health .

I got in touch with Chris to ask him a few questions about his work, how he got his start in illustration, and what the future may hold.

Chris Philpot - City of the Future

What’s your background? How did you find your way into illustration?

I wanted to be an illustrator in high school but read articles from practicing illustrators predicting the demise of the profession. I decided I should get a degree in design to ensure a more stable income. That lead me to a job as an editorial art director for about 12 years. While I grew to enjoy design, I still really wanted to illustrate so I started freelancing on the side. Five years of moonlighting gave me enough of a base to make the switch. It was a scary transition, but my wife was incredibly supportive. I’ve been illustrating full time for the last six years. It’s been great. I make more money, have more autonomy and am much more fulfilled creatively.

Chris Philpot - Visual Quiz for Esquire

What are your favorite subjects or types of project?

A technical approach is surprisingly versatile. You can add a subtle joke to dry stories. You can take irreverent or taboo stories and make them presentable to polite society. You can take a really funny story and the art can play the role of the straight man. I read a lot of Gary Larson cartoons growing up and would turn every job into a one-panel Far Side cartoon if I could. My favorite types of projects involve subjects that are fun to draw like monsters, robots and octopuses.

Chris Philpot - Oculus Rift for TIME

Your style is really consistent, how important is that? How did you develop your aesthetic?

The consistency comes from a few places. Mostly, I need to produce a lot of work to meet my income requirements each month so the volume dictates a certain formula. I try to improve with each job. If a new technique works, I add it to the list of best practices. I’ve also found that art directors are coming to me for the work they see in my portfolio. If I send something too different they often direct me back to the look and feel of my portfolio (I still send in variations if I think they’re better.) I also use a lot of 3-D models for reference. That definitely adds to the consistency, especially in the proportions of people. I’m pretty lanky so using myself as reference wasn’t working out.

Chris Philpot - Humvee

What’s your process for a typical assignment? What hardware and software do you use?

I take the brief from the client and request any missing information like story details, budget and schedule. I try to get as close as possible to a final draft by the sketch deadline. It puts the art directors and editors at ease and I think everyone is more inclined to approve things. Revisions hurt profits and the end of the time line breeds a revise-happy anxiety. This is sometimes unavoidable of course.

Regarding software, I use a lot of inexpensive models from Daz3d and Turbosquid for reference when I can and trace the renderings out of Poser or Blender with Illustrator. For hardware, I buy a top-of-the-line iMac every 4 years and use a Wacom intuos4. The tablet was the single best addition to my work flow. I’m not sure how I ever drew with a mouse.

Animation started in Flash but is now done exclusively with After Effects.

What challenges have you faced in your career? What opportunities do you see for the future?

Transitioning from a full-time job to full-time freelancer was a challenge. I worked a lot before going to the office, during lunch breaks and after I got home. Now my biggest issue is working from home with three kids. I love being available for them and I need to be productive so it’s a balancing act sometimes.

There are always opportunities for illustrators to pitch or generate their own content. When the iPad came out, everyone in the editorial world started experimenting with video for the app version of their magazines. I’ve always toyed with motion so it was a good opportunity to try something. The business etiquette series for Entrepreneur magazine (written by Esquire Articles Editor Ross McCammon) was supposed to be a simple illustration with some movement. I asked if I could take on the larger sidebar and to their credit they let me try. Once the longer video was approved they agreed to a fee I proposed. I asked a friend and former coworker Tyrrell Cummings if he would help me with the storyboards. It came together nicely and we’ve done a one-to-two minute short video each month for the last three years.

Chris Philpot - Speed Data for Car and Driver

You’ve worked with some of the biggest and best clients. Any tips for illustrators starting out?

It was uncomfortable at first, but I put myself out there with an online portfolio and 4 x 6 postcards. I was turned down by representatives so I had to go it alone. The initial images were primitive. I did jobs for friends and for the in-flight magazine I worked for at the time. That gave me enough of a portfolio on which to build.

If you’re starting out, just keep producing the work you’re excited about and make it visible. Keep updating it. The days add up, and if you stay active you’ll get somewhere. I didn’t enjoy instant gratification but I did get eventual gratification.

 

Chris’ work can be found at ChrisPhilpot.com

Cutaways on Tumblr

Subaru Levorg Cutaway
CUTAWAYS on Tumblr is just that—and endlessly-scrolling gallery of automotive cutaways and ghosted illustrations. Some are new, some old, some good, some bad, but still quite an impressive collection. Sadly, most are missing credit to their respective creators.

Honda S2000 Cutaway Illustration

Honda Civic CVCC Cutaway Illustration

Connector & Fastener Libraries

Fasteners Library Power Connectors Library Computer/AV Connectors Library

Matthew Jennings wrote in to let us know about his illustration libraries. For £10-15 (USD $16-25) you get a set of fasteners, power connectors, or computer/AV connectors, all in vector format ready to use in illustrations, instruction manuals or parts diagrams. The illustrations show a nice attention to detail and line weight.

Kevin Hulsey offers a similar fastener library (USD $50), with a smaller selection of parts but a greater variety of angles.

Scoop all these up and you’ll never have to fuss with drawing a connector again!

Update: Matthew has added two new libraries. The Fixings library (£15.00) is a collection of 23 common fixings in varying degrees of rotation, and comes complete with placement guides for precise positioning. The Measuring and Marking library (£7.50) contains a variety of measurement tools. Get them here.

Industrial Artworks Fixings Library Industrial Artworks Measurement & Marking Library

Choosing a Niche

Technical Illustration by James Provost

Flaunt My Design interviewed me about specializing as a creative freelancer. Here’s an excerpt:

There are many reasons to specialize as a creative freelancer: Clients trust experts, word of mouth works better, and your marketing becomes more straightforward. For your inspiration, and to give you a little push to specialize, I interview graphic designers, illustrators and web designers who already have chosen their niche.

What’s your niche?

I specialize in technical illustration, the visual communication of technical information. I work with magazines, advertising firms and corporations with projects in the automotive, aerospace, architecture, engineering, energy, science and robotics fields.

How did you originally break into technical illustration?

My first job in technical illustration was an internship with Toronto’s Transit Commission where I produced instructional illustrations for their training department. During my final year of school I started receiving freelance work which enabled me to continue freelancing fulltime after graduation.

Nowadays, how do you find new clients in this niche?

My marketing strategy is simply to do the best work I can and get it in front of the right people by sharing it as widely as possible online. Personal projects, where I’m pursuing my curiosity or exploring new techniques, tend to get the best response and bring in the kind of work I like to do.

What advice would you give a fellow illustrator/graphic designer about to choose a niche?

Be the best at what you do. Define your niche narrowly enough that you are among the best providers of your specific service. This may limit your job prospects, but clients who need your specific service will find you, and you will be prepared to provide exactly what they’re looking for.

You should compete on quality, not price. In a global economy you will lose a price war. But if you provide the highest quality service to your niche, they will receive the best value for their money and keep coming back to you.

Read the full interview.

 

Martin Woodward

Martin Woodward - Jet Engine Martin Woodward - Engine Martin Woodward - Water Turbine

Martin Woodward - Eye Martin Woodward - Vein Repair

Martin Woodward, also known as  tecmedi, is a British technical & medical illustrator. He has been producing illustrations for publishing, manufacturing & advertising clients for over 20 years. His portfolio features a broad range of subjects as well as tutorials and a quite sensible style & pricing guide.

Jim Hatch for Volkswagen

Jim Hatch - VW Beetle Cutaway Illustration

Jim Hatch recently completed this great project for Volkswagen, featuring finely detailed and rendered cutaway illustrations of their entire vehicle lineup. After the break, he shares some insight on working on a project of this scale, some process work, and lots of beautiful final illustrations.

Read More

Masters of the Cutaway

I just happened across design blog Core77‘s ongoing series, Masters of the Cutaway. Some of it seems lifted from Kevin Hulsey‘s much more in-depth Masters Gallery: Art of the Cutaway, but there are a few illustrators you might not know about:

Shooting On-Angle Photos

Shooting On-Angle Reference Photos

Often the most difficult and time consuming part of technical illustration is finding good reference material. While the internet serves up a limitless selection of images, finding one at an appropriate size, fidelity, viewing angle, and unambiguous copyright status, can be next to impossible.

Sometimes it’s much quicker to simply step away from your desk and go snap a photo of whatever you need. Of course, this isn’t practical if you’re drawing a submarine or a satellite, but it can help if you’re trying to fill a scene with commonplace objects.

Where it gets tricky is matching your photo reference up to the rest of the drawing. We’ve all seen drawings badly traced and assembled together from photos taken at different angles. We can recognize this because we understand perspective. So let’s apply that understanding when shooting our own photos.

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Astute Graphics VectorScribe

It’s been a great summer break, but now it’s back-to-school here at TechnicalIllustrators.org.

I thought I’d share what I’ve learned using Astute Graphics’ VectorScribe plugin for Adobe Illustrator (previously) over the past few months. I’ve put together a bit of a demo video highlighting some key features of the suite that I’ve found helpful.

httpvh://www.youtube.com/watch?v=AydOgXNnQjs

This only scratches the surface—As mentioned in the video, be sure to check out Astute’s video tutorials to learn about all the features in detail. I think this package is a great, feature-rich and intuitive extension to Illustrator’s toolkit.

If you’re using VectorScribe or have tried the demo, let me know your thoughts in the comments!