Don kindly allowed me to use his model to try a the same output in Rhino - using the 'make2D' command which can then be exported to ai. Illustrator screenshot attached.
Similar, but not identical, results in terms of the path construction as you might expect. As per MOI the output does use curved bezier segments - not just a series of polylines, which is good. The path / shape construction isn't great if you're looking for a closed path and filled shape construction in ai - but it would serve as a reasonable base for further work.
One thing that I did discuss with Don was the need for a specified camera position in case additional elements needed to be output from the same viewpoint later. While this is available in Rhino v5, it's not it standard function in MOI - although Don thought it may be available as a third party script.