Hi Matt,
Yes - I'm sure a cube van would be much easier
- but I'd recommend you shoot for your helicopter - push your skills. It's a great way to learn.
It is a tough subject - in either 2D or 3D - and probably a similar amount of work either way. As James says there's hardly a straight line in it. That's a pretty unusual angled tail fin arrangement too. I've created quite a few 3D based helicopter images over time - here's a reasonably recent one for example:
http://www.vantagegraphics.co.uk/Posted ... ynx_01.jpg. Sorry about the mosaic'd areas - they are the bits I can't show in public
As you posted above - I think the critical decision is deciding on an appropriate perspective viewpoint. If I was attempting this in 2d perspective I'd probably set up a few crude 'cube' or 'cross-section' test views to try an establish the best viewpoint - as per James's example. I'd include a 'containing cube' for that wacky tail fin so I could visualise the angle of that - because I think that could look really odd from some views. In choosing the view you also need to carefully consider the visibility of the key things you want to reveal inside and where you will actually section / cut-away the aircraft.
It's quite a project - but I think it's a good one.
Mike
PS: You might want to search the main site because I'm fairly certain there was an example illustrator project file posted some time ago of a aircraft that might be of interest.