Animagraffs by Jacob O’Neal

Jacob O’Neal is a graphic designer, 3D artist, and creator of Animagraffs, animated infographics that explain how everyday things work.

Largely self-taught, O’Neal combined his interests in design, science, and engineering with social media savvy to create viral internet content that propelled him into a career working with some of the best known brands in the world.

Read More

Learn Engineering on YouTube

YouTube channel Learn Engineering is a great series of videos explaining how everyday objects work. The 3D animations of different gears, motors, coils and fields are clear and really help illustrate the easy-to-understand script.

SpaceX

SpaceX has some great technical illustrations on their website, showcasing the design and features of their current and future spacecraft.

SpaceX Falcon 9

SpaceX Falcon Heavy

SpaceX Dragon

I especially like the use of scrolling animation on the Dragon page. It’s so simple and intuitive, using static artwork and a little bit code to create subtle movement that grabs the eye and really helps tell the story.

Chris Philpot

Open any magazine on the newsstand and inside you’ll likely find an illustration by Chris Philpot. He creates humorous how-tos, conceptual illustrations, infographics and animations for some of the biggest and best, including TimeWired, Popular Science, Outside and Men’s Health .

I got in touch with Chris to ask him a few questions about his work, how he got his start in illustration, and what the future may hold.

Chris Philpot - City of the Future

What’s your background? How did you find your way into illustration?

I wanted to be an illustrator in high school but read articles from practicing illustrators predicting the demise of the profession. I decided I should get a degree in design to ensure a more stable income. That lead me to a job as an editorial art director for about 12 years. While I grew to enjoy design, I still really wanted to illustrate so I started freelancing on the side. Five years of moonlighting gave me enough of a base to make the switch. It was a scary transition, but my wife was incredibly supportive. I’ve been illustrating full time for the last six years. It’s been great. I make more money, have more autonomy and am much more fulfilled creatively.

Chris Philpot - Visual Quiz for Esquire

What are your favorite subjects or types of project?

A technical approach is surprisingly versatile. You can add a subtle joke to dry stories. You can take irreverent or taboo stories and make them presentable to polite society. You can take a really funny story and the art can play the role of the straight man. I read a lot of Gary Larson cartoons growing up and would turn every job into a one-panel Far Side cartoon if I could. My favorite types of projects involve subjects that are fun to draw like monsters, robots and octopuses.

Chris Philpot - Oculus Rift for TIME

Your style is really consistent, how important is that? How did you develop your aesthetic?

The consistency comes from a few places. Mostly, I need to produce a lot of work to meet my income requirements each month so the volume dictates a certain formula. I try to improve with each job. If a new technique works, I add it to the list of best practices. I’ve also found that art directors are coming to me for the work they see in my portfolio. If I send something too different they often direct me back to the look and feel of my portfolio (I still send in variations if I think they’re better.) I also use a lot of 3-D models for reference. That definitely adds to the consistency, especially in the proportions of people. I’m pretty lanky so using myself as reference wasn’t working out.

Chris Philpot - Humvee

What’s your process for a typical assignment? What hardware and software do you use?

I take the brief from the client and request any missing information like story details, budget and schedule. I try to get as close as possible to a final draft by the sketch deadline. It puts the art directors and editors at ease and I think everyone is more inclined to approve things. Revisions hurt profits and the end of the time line breeds a revise-happy anxiety. This is sometimes unavoidable of course.

Regarding software, I use a lot of inexpensive models from Daz3d and Turbosquid for reference when I can and trace the renderings out of Poser or Blender with Illustrator. For hardware, I buy a top-of-the-line iMac every 4 years and use a Wacom intuos4. The tablet was the single best addition to my work flow. I’m not sure how I ever drew with a mouse.

Animation started in Flash but is now done exclusively with After Effects.

What challenges have you faced in your career? What opportunities do you see for the future?

Transitioning from a full-time job to full-time freelancer was a challenge. I worked a lot before going to the office, during lunch breaks and after I got home. Now my biggest issue is working from home with three kids. I love being available for them and I need to be productive so it’s a balancing act sometimes.

There are always opportunities for illustrators to pitch or generate their own content. When the iPad came out, everyone in the editorial world started experimenting with video for the app version of their magazines. I’ve always toyed with motion so it was a good opportunity to try something. The business etiquette series for Entrepreneur magazine (written by Esquire Articles Editor Ross McCammon) was supposed to be a simple illustration with some movement. I asked if I could take on the larger sidebar and to their credit they let me try. Once the longer video was approved they agreed to a fee I proposed. I asked a friend and former coworker Tyrrell Cummings if he would help me with the storyboards. It came together nicely and we’ve done a one-to-two minute short video each month for the last three years.

Chris Philpot - Speed Data for Car and Driver

You’ve worked with some of the biggest and best clients. Any tips for illustrators starting out?

It was uncomfortable at first, but I put myself out there with an online portfolio and 4 x 6 postcards. I was turned down by representatives so I had to go it alone. The initial images were primitive. I did jobs for friends and for the in-flight magazine I worked for at the time. That gave me enough of a portfolio on which to build.

If you’re starting out, just keep producing the work you’re excited about and make it visible. Keep updating it. The days add up, and if you stay active you’ll get somewhere. I didn’t enjoy instant gratification but I did get eventual gratification.

 

Chris’ work can be found at ChrisPhilpot.com

The Textbook, Reinvented

Yesterday, Apple announced a joint initiative with publishers to bring textbooks to the iPad. This move would make them cheaper, lighter, always up to date, and—of interest to us—more richly illustrated and interactive.

When we set out to bring textbooks to iPad, there were really three areas we focused on: we wanted to have really fast, fluid navigation, we wanted to have beautiful graphics, we wanted to create an easier way to take notes.

—Roger Rosner, VP Productivity Applications, Apple

httpvh://www.youtube.com/watch?v=KJxZG2Nv4KA

Apple also released a free iBooks authoring suite, iBooks Author. This application enables anyone to write, design, create interactive modules, and publish a book to the iBooks store for sale.

Medical Illustration in iPad Textbook

Scientific Illustration in iPad Textbook

While I’m not sure that the iPad is a more durable medium than paper for kindergardeners through high school students (could you see yourself in your garage with a iHaynes manual?), this is certainly an encouraging development for our trade. It demonstrates that people learn best, are enthusiastic about learning, when information is presented in a highly visual, immersive way.

The choice of graphics shown might also be a signal that if you’re not dabbling in 3D, motion and interactivity yet, it might be a good time to start. Remember, every threat is also an opportunity.

Animation Resources for Technical Illustrators

httpvhd://www.youtube.com/watch?v=1Xhdy9zBEws

If your new year’s resolution was to learn how to bring your illustrations to life with motion and interactivity, you are in luck. Below I’ve gathered some resources, tutorials and inspiration to get you started on your journey.

Adobe Flash

For better or for worse, Flash has been around for 15 years. While rival technologies may be digging its grave, Flash remains the most intuitive animation tool for users of Adobe Illustrator — and 15 years worth of online tutorials and forum discussions make for an easy learning curve.

Both made by Adobe, Flash and Illustrator work pretty well together (although, not as well as you might expect). Like Illustrator, Flash is vector based and can import .AI vector artwork along with bitmaps and video files. Illustrator can export .SWFs for Flash, and later versions (AI CS3+) can even include symbols, animation clips and dynamic objects.

In addition to animation tools, Flash also has a programming language called ActionScript (AS) with which you can make your animations interactive. There are three versions of ActionScript (AS1, AS2, AS3) which are not cross-compatible, each more esoteric than the last. I find AS2 to be the right mix of natural-language programming and breadth of possibilities, and seems to have the most tutorials too.

Resources:

Create Flash Animations Entirely in Illustrator
Illustrate and Animate a Bouncing Ball
Kirupa – Flash & ActionScript Tutorials
AdobeTV – Learn Flash CS5 Professional

Adobe After Effects

AE is a beast of a program; it’s like the Photoshop of video. It’s used for 2D & 3D motion graphics, editing, compositing, post-production and special effects for video, TV and film. And like Photoshop it can be used to create entire projects from start to finish, but its real strength is in manipulating and compositing assets made by other means, such as Illustrator and 3D applications.

AE takes just about anything you can throw at it — AI, EPS, PSD, PNG, PDF, MP3, WAV, AVI, MOV, even camera movements from popular 3D software — and spits out a wide variety of video formats.

Although AE does allow you to control animations and effects with scripting, it only exports video meaning no interactivity with AE alone.

Resources:

Intro to After Effects
Build a Car Racing Scene from Photographs
Greyscale Gorilla – After Effects Tutorials
AE Tuts
AdobeTV – Learn After Effects CS5

Ai to Canvas

Ai to Canvas is a plug-in for Adobe Illustrator produced by developers at Microsoft. It enables Illustrator to export vector and bitmap artwork directly to a new HTML5 web element called a Canvas. Canvas-enabled browsers (latest versions of Firefox, Chrome, Safari, Opera) can then interpret and render that content for viewers.

The advantage over simply exporting images for the web is that artwork in a Canvas element remains vectored and can be animated and manipulated with JavaScript code. In fact, Ai to Canvas allows rudimentary animation simply by renaming your layers.

The fact that Canvas doesn’t rely on a browser plug-in (like Flash does) means that your animation & interactivity will run regardless of the viewer’s installed components. This means content presented in a Canvas element are viewable on Apple’s iPad, iPhone and iPod Touch, since they disallow browser plug-ins. I made this HTML5 demo to try it out.

Resources:

Ai to Canvas Plug-In for Illustrator
Ai to Canvas Samples & Documentation
Canvas Element Tutorials & Documentation

Use What You’ve Got

You don’t necessarily need a fancy program to create rich animated and interactive media. Photoshop is equipped with an animation palette suitable for creating flipbook type animations; Here’s a primer.

Failing that, try to be creative with the tools you have. Here are two web pages that feel animated, using only static assets:

Ben the Bodyguard
Lost Worlds Fairs: Atlantis

Have a tool or resource to recommend? Let me know in the comments and I’ll add it to our Resources page!

Exploring the 10th Dimension

httpvhd://www.youtube.com/watch?v=JkxieS-6WuA

Let’s dive right in with the heavy stuff, shall we?

I’ve always liked this simple animation as an example of what a good infographic should be. Clean and clear, it reinforces the the information visually, providing easy stepping stones that build to a ultimately complex idea.

And you know anything that can crunch theoretical physics into digestible pieces has done it’s job well.