Jameson Simpson

Illustrator Jameson Simpson creates colourful lineart illustrations for a broad range of magazines and advertising clients. When appropriate, he infuses humour into his instructional style which makes for a witty, more engaging image.

Jameson Simpson - Clover

Tell us a little about yourself. What’s your background?
I’m currently living in Grass Valley, California. I tend to move a lot. I’ve been here 2 years. I never technically studied Illustration but I did study fine art and both my parents were artists so I grew up with that. I painted professionally for a couple of years before transitioning to Illustration. I’ve been Illustrating for maybe 12 year now.

What’s your work situation? Do you have an agent or are you self-represented?
I’m a freelancer. I have no agent. I’ve considered it a couple times but it always ends up feeling like it’s going to be limiting.

Software of choice?
Adobe Illustrator

Jameson Simpson - Rigamorole

Favourite clients or types of project? Subject matter?
I like larger projects I can sink my teeth into. Agency projects tend to be more like that. Humor is very good also. Because of the nature of Infographics, things can get a bit dry at times. Anything with a bit of lightness and humor poking fun at the genre is good with me, especially when I’m given free reign to throw in a little of the bizarre.

Jameson Simpson - Rigamorole

Jameson Simpson - Rigamorole

Any advice for illustrators just starting out?
Advice? Hm. My experience was that putting together a really nice promo card or promotional package is a good start. Then just put yourself out and see what happens. I’ve seen in myself and others in the field that it can be an overwhelming task promoting oneself. In the end though, it’s preconceptions that make things complicated for us. Better to be a man or woman of action and just throw oneself into it (both the work and the promotion) and magic can happen. I always loved that quote by Goethe (which may or may not historically be his words, nevertheless):

“Until one is committed, there is hesitancy, the chance to draw back, always ineffectiveness concerning all acts of initiative and creation. There is one elementary truth, the ignorance of which kills countless ideas and splendid plans; that the moment one definitely commits oneself, then providence moves too. All sorts of things occur to help one that would never otherwise have occurred. A whole stream of events issues from the decision raising in one’s favor all manner of unforeseen events, meetings and material assistance which no one could have dreamed would have come their way. Whatever you can do or dream you can, begin it. Boldness has genius, power and magic in it. Begin it now!”

Jameson Simpson - Military

All images © Jameson Simpson. You can find his work at http://www.jamesonsimpson.com/

Kevin Hulsey

Kevin Hulsey - Radiance of the Seas Cutaway Illustration

Kevin Hulsey - Radiance of the Sea Process

“Any subject-matter is no more, or less, complicated than any other if you break it into small enough sections. A big, complex object like a car, plane or ship is just 30 or 40 small illustrations that happen to occupy the same space.”

The career of technical illustrator extraordinaire Kevin Hulsey is nothing short of prolific. His client list reads like a roll call of the world’s major transportation, technology, manufacturing and entertainment companies. His work has been recognized with numerous awards from Belding, Best in the West, Communication Arts Magazine, and the Art Directors Club Of Los Angeles. He began his trade with an airbrush in hand, then traded it in for a Wacom tablet and made the leap to digital media. And his website is an abundant source of inspiration, with illustrations of mind-boggling complexity and accuracy and myriad resources, articles and tutorials.

This all keeps Mr. Hulsey rather busy—unfortunately for us too busy for an interview. However, with his permission, I’ve collected some links to images, resources, and an interview he did with another site:

Kevin Hulsey - Pickup Truck Cutaway

Pickup Truck Cutaway – Copyright © 2010 Kevin Hulsey Illustration, Inc. All rights reserved.

Kevin Hulsey - Automobile Motor Illustration

Motor Illustration – Copyright © 2010 Kevin Hulsey Illustration, Inc. All rights reserved.

“Even after nearly thirty years, and thousands of illustrations, it is still fun to see your work on a billboard or in a magazine, particularly when you aren’t expecting it.”

Big thanks to Mr. Hulsey for sharing his time and work with us, and all the amazing resources on his site!

Update: Wacom case-study on Mr. Hulsey. (now on Internet Archive)

All images copyright © 2010 Kevin Hulsey Illustration, Inc. All rights reserved.

Oil Spill Illustration Roundup

The biggest news story of the past two months is highly technical and happening beneath 5,000 feet of water. These obstacles make technical illustration the obvious medium for telling the story. Collected here are illustrations and graphics from various sources, showing their visual approach to communicating the information. (Mouseover for source, click for larger version)

The New York Times‘ illustrations are well designed and executed in a graphic style typical for newspapers. Black lines delineate the key information, both a visual strategy and a production consideration (black prints well on grainy paper in fast presses, since it’s a single plate). Deep-red lines and arrows call the eye’s attention to important details. Light colour tones provide additional information such as material, dimension/shading, or simply visual separation. A variety of views are used, elevations, isometrics, perspectives, whatever suits the content. Nice stuff here.

Infographic World‘s ambitious graphic attempts to tell the entire story, relying heavily on text, but ends up feeling cluttered, unfocused and disorganized. The individual illustrations feel underdeveloped.

NOLA/Times-Picayune‘s graphics are similar in style to The Times’, but with a much thicker line weight which makes me think they might have appeared smaller in print. The multitude of arrows really get in the way of the information. A bit heavy handed.

The Economist is a weekly news magazine, but the illustration doesn’t have much to show for the extra time (to be fair, there’s no telling what sort of turnaround time the illustrator was given).

BP employs slick [no pun intended] 3D renderings to communicate the company’s repair efforts and give the impression of openness and transparency. I have two problems with this. First, they feel expensive. I imagine BP already had a 3D model library of all their equipment for planning and presentation purposes, so this may very well be the most cost-effective visual solution for them. But the impression these polished 3D renderings give is that they’re spending a lot on visuals, when they should be devoting all their resources to the repair and cleanup process.

Secondly, 3D renderings feel like constructed illusions rather than explanatory depictions of their efforts. Maybe it’s my bias towards illustration since both are just as artifical (ie. not photographs or videos), but I find The Times’ illustrations more trustworthy than BP’s 3D world.

Sources

The New York Times. “Methods That Have Been Tried to Stop the Leaking Oil”
Infographic World. “Crude Awakening”
NOLA.com. “Oil Spill Graphics”
The Economist. “Mudslinging”
Unified Command for the BP Oil Spill. “Graphics”
BP. “Gulf of Mexico Response”

Have you seen any additional illustrations of the Gulf of Mexico oil spill? Let us know in the comments!

The Future of Technical Illustration

Wired Magazine on iPad

For those of us who work with publishers of magazines, newspapers and books, the past few years have been trepidatious. The future of the printed page looks uncertain. There’s much speculation that this business model or that device will save the industry. And as much as we techies may fall in love with each new gadget, they have been looked at as a threat, or at least an unknown variable in our careers.

But through all this, I’ve taken comfort in two facts. First, that we live in a visual society. For this reason, the pixel pushers, the vector tweakers, the pen sketchers, and more importantly the visual thinkers will always be in demand. Secondly, the environment around us grows more complex every day. We specialize in distilling complexity into more comprehensive, communicative forms.

I feel our skillset will remain relevant and in demand, but it is crucial to stay informed about prevailing technologies and mediums, and to constantly update our workflows to be able to deliver our product in whatever packaging consumers demand.

Threats or opportunities? What are your thoughts?

Bill Fehr

Bill Fehr - Equipment Cabinet

Bill Fehr is a technical illustration veteran, with 20 years experience in the field. In this interview, we discuss the technical skills, the ongoing learning of new software and technologies, and the exploration of new business models necessary for a sustainable career in illustration.

What is your background? How did you get into technical illustration?
I have worked and lived in St. Louis my whole life. I graduated in 1982 with an Associate in Applied Science degree in Technical Illustration from Meramec Community College here in St. Louis. I later went back and got my Bachelors in Business Management.

Since I was in High School I knew that I wanted to become a technical illustrator. That idea came to me when I was in drafting class and in the text book we were using was a description of what a technical illustrator does. It was accompanied by a photo of a guy using an airbrush to create a concept rendering of a car. That was it for me.

I was lucky enough to land a job as a technical illustrator before I graduated with my illustration degree. This was in the 80’s mind you so there were no computers. Everything was hand drawn. I was lucky enough back then to work for a small company where I had to learned to wear many hats. It was there that I learned to spec type, create photostats, airbrush, knockout backgrounds in photos, take photos, and paste up documents by hand.

In the eighties we didn’t have the advantages we have today of tracing digital photos or importing CAD data. Illustrations were created by extracting dimensions from blue prints or measuring actual parts. We would draw out the illustration in pencil first on a sheet of velum. We would then lay over that a sheet of mylar and “ink” the illustration using technical pens and templates. Inking was an art all by itself and one that I still miss to this day.

I have seen many changes over the 20-plus years that I have been doing this. The one thing that has never changed is the need for visual communication. The only difference between then and now is how it is created and how it is delivered.

How do you work? Employed, freelance or somewhere in between?
Currently I am employed by American Power Conversion as a technical writing manager. Our department creates installation, operation, maintenance, and service documents, just to name a few.  In the evenings and weekend creating stock illustrations and photographs. I do very little freelance work. It requires much more time than I am willing to give these days.

What’s your favorite kind of project?
I still find black and white line art to be the most fun. Though at first it seems like it would be the easiest I find the opposite can to be true. You don’t have color, transparency, or animation to get you out of tough situations. All that you have to use to communicate is a black line. What you do with that line, now that is what makes all the difference.  To me it’s very Zen-like.

Bill Fehr - Parts Identification

Any advice for technical illustrators just starting out?
Experience with software is secondary to technical knowledge. Anyone can learn software. The ones that can get themselves out of tough situations without using software in as a crutch are the ones that I respect the most. That’s not to say the you don’t need to know how to use Illustrator, or CorelDRAW, or whatever. In fact, the better you know the software the better you can illustrate because the software is not “getting in your way.” I’m just saying that you shouldn’t rely on the software to replace technical knowledge. There were many times where I had to rely on my technical training to get me through projects that had no reference photos or CAD data. All I had was a rough prototype and some napkin sketches.

Bill Fehr - Syringe

What is your software of choice?
Everyone has their favorite software. This is usually the software that they have used the most and are most familiar with. For many years I have used CorelDRAW exclusively.  Once I started getting into stock illustration however I started to migrate over to Adobe Illustrator because stock agencies require an Illustrator version 8 compatible EPS file. It was much easier to make the transition to AI than it was to go through the process of exporting Draw files over to Illustrator, make correction, then export to EPS. I also moved to an iMac recently so that drove my decision to move Illustrator as well.

I have used a few vector illustrations packages over the years, CorelDRAW, Corel Designer, Xara Xtreme, IsoDraw, Deneba Canvas, and Adobe Illustrator. I also have used Solid Edge, SoldWorks, AutoCad, Maya, 3D Studio Max, and Blender for 3D modeling and rendering work.

Most of my experience has been with CorelDRAW. It has, I believe, one of the best toolsets for technical black and white line art. It allows you to draw with much more precision and at a higher rate of speed than other programs. I have also created a custom technical illustration toolbar that I use within DRAW which helps me get through an illustration pretty fast.  I also like that the overall file size is small. CorelDRAW is great for those just starting out because it is inexpensive.

The downside to CorelDRAW is that it is a bit buggy and will crash at the drop of a hat. I have learned to save versions of the file that I am working on just in case of such a crash. CorelDRAW does create backup files and crash recovery files but they are not always usable.

Bill Fehr - Padlock

You sell stock illustration via iStockPhoto, Shutterstock and Dreamstime. What has your experience been with this?
I love the microstock business. It’s kind of the best of both worlds. On one hand I can create what I want when I want and still get paid. Of course the more your work aligns with the needs of the customers the more money you will make.

The stock photography and illustration business can be tough to define. What is going on is your trying to guess what somebody might need. You want to create images that can be incorporated into design pieces, film, advertising, mailers, etc. You can try to communicate concepts or ideas like space travel or a health care. It can be fun and challenging.

I think creating stock images fits my personality and lifestyle better than doing freelance work. I am under no pressure and I can work whenever I want. I have done my share of freelance and I don’t care for having to find the jobs during the day then working evenings, weekends and holidays to get it done.

Bill’s technical illustration work can be found at TekART Technical Illustration, and his fine art and photography at BillFehr.com.

Elements of Drawing with Bruce Morser

Bruce Morsers - Elements of Drawing

Bruce Morser, a freelance illustrator with a unique and highly technical colored pencil technique, teaches the course Elements of Drawing: A Creative Approach at the School of Visual Concepts in Seattle, Washington. (Unfortunately, the spring 2010 class is full.)

Bruce Morser - Cigar Box

Bruce Morser - Cigar Box

“Drawing is a wonderful skill, but it also serves as a key for unlocking personal creativity. Many artists speak of great ideas emerging once their pencil starts moving across the paper. Each of the 10 class sessions will be divided between instruction in the basic skills of drawing, as well as an exploration of the creative process through techniques that enhance your own sense of creativity. Whether you’re refocusing on drawing or have no prior experience, this is your class.”

Bruce Morser - Golf Tips

Bruce Morser - Golf Tips

Morser has created images for a variety of clients including Apple, National Geographic, NASA, Nike, Starbucks, Smithsonian, Boeing, Microsoft and IBM. His subject matter ranges from technical to medical to fashion and portraiture.

Reference This

Creating and maintaining a library of reference images is a very valuable resource for a Technical Illustrator.

Auto Show Inspiration

Auto Show Inspiration

Last weekend I had a great opportunity to spend some time photographing and sketching new reference materials for a library of images that I have created. I attended the 2010 Canadian International Auto Show in Toronto, which is still running until February 21st. I also went out to see the Body Worlds Exhibit at the Ontario Science Centre which hosted a sketch night, allowing artists to draw the numerous pieces on display.

Both were extremely different types of shows, however both related to the work that I do as a technical illustrator – specifically from a reference-building standpoint.

At the Auto Show I was able to take 350+ images of all types of vehicles.  However, at Body Worlds all I could create for new reference were drawings that I did there, and it allowed me to view the subject matter closer than I would if I just snapped a photo.  Photos and drawings are great reference resources!

There are many great benefits to creating and maintaining one’s own reference library:

  • It makes you get out and explore new technologies, gathering information and becoming knowledgeable in many fields where you may not already have much knowledge.
  • It provides inspiration for future pieces of work, whether for personal promotional pieces or for client directed illustrations.
  • You set up an easily accessible resource base for yourself that is all your own.
  • Great high-res reference photos of technologies can be more valuable that lo-res reference viewed online or images supplied to you by clients, as you also decide what vantage point the photos are taken at.  This is extremely advantageous when dealing with major detailed pieces.
  • Seeing something up close and personal always helps us understand the components better.

I always believe that the best reference material is the actual thing, but when you can’t get it, controlling your own reference photography is the next best alternative.

Do you keep a reference file? What do you include and how do you organize it? Let us know in the comments!

Troy Doolittle

Top Dog Illustration - Bell Helmet Cutaway

Top Dog Illustration - Bell Helmet Cutaway

Troy Doolittle is an award-winning illustrator by profession & outdoor adventurer at heart, and the artist behind Top Dog Illustration.

What is your background? How did you get into technical illustration?

I grew up in Iowa and for the first 8 years of my career I worked as an illustrator for a fairly large ad agency in Des Moines. I learned a ton there and it gave me a good sense of how to run a business. It also taught me how important the client/agency relationship is and what kind of pressure agencies are under to do good work and deliver on time. Missing a deadline is not an option and that discipline really helps me focus on my day-to-day work.

Top Dog Illustration - WTB Grips

Top Dog Illustration - WTB Grips

Are you a freelancer or in-house illustrator?

While I was employed at the ad agency I started doing a lot of freelance illustration work for companies in the area. Once it got to the point that it was interfering with my day job, I decided to strike out on my own and start TopDog Illustration. Within a couple of years I decided I needed a larger metropolitan area to feed off of so I moved to Mountain View, California. That’s also about the time I started marketing my work nationally in the source books and that really helped diversify my client list. Since then, I moved a few miles south to San Jose and continue to do work for clients on the east coast as well as here in the Bay Area.

What software do you use to create your work?

After I do sketches I render everything in Adobe Illustrator. For my high-end cutaways I’ll then import that work into Photoshop, piece-by-piece. This helps me create the layers I need for rendering shadows, texture and highlights.

What are your favorite types of projects?

Over the last several years the bicycle industry has become a very important part of my business. I’m also an avid cyclist so it’s a great opportunity for me to combine my passions. When I look back at my work and think about which projects turned out the best and why, it’s almost always work for the bike industry. I attribute this to a couple of things; their passion comes through over the phone when they talk about their products and they completely trust that I’ll deliver what they want. Very few clients in other industries exhibit that kind of confidence. When someone believes in your work, you believe it yourself and the end result is a better illustration that in turn helps their company sell more product.

Top Dog Illustration - Helmet Cutaway Process

Top Dog Illustration - Helmet Cutaway Process

Any advice for illustrators just starting out?

There are a lot of headwinds facing content creators these days and it can be tough for artist to see how their individual decisions impact their fellow illustrators. But every decision every artist makes collectively has a tremendous impact on our trade. The only way to have a say in the future of illustration is to retain the copyright to their work. This at least gives you control over your creative content and won’t cheapen the future value of everyone’s work.

Whenever I have to review a contract for a project, I ask myself this: Could this potentially limit me in whom I can do work for or what I can create? If the answer is yes, I don’t sign it. If the answer is no, I sign it. Because if you want to protect the long-term value of your creative work and your business, you can’t let companies dictate who you work for or what type of creative work you hope to do in the future. Retaining the authorship rights (copyright) to your work is the only way to protect that.

Troy’s portfolio can be found at TopDog Illustration, and further information about his process at his blog.

Curtis Sayers

Curtis Sayers - Lotus

Curtis Sayers – Lotus

Tell us about your background?
I live in Newton, which is just outside of Boston. I took art classes at Hofstra University but actually majored in English. After school I got interested in illustration and design while working at an ad agency, so I took a lot of classes at the School of Visual Arts in Manhattan. I started working as a graphic designer for high-tech companies about 15 years ago, and this allowed me to create technical illustration in-house and begin to build a portfolio. I decided to focus on illustration about five years ago and that’s the core part of my work now.

Are you a freelancer or in-house?
I freelance out of a home studio.

Software of choice?
I use Illustrator, Photoshop, and Luxology’s modo for 3d work.

Favorite clients/jobs?
Being an Air Force brat, I’ve enjoyed some military-themed projects for clients like Raytheon and Agility Logistics. I’ve also recently completed some projects in the renewable energy industry, which is very satisfying. Overall, clients that provide solid art direction but allow some freedom to create images that have marketing appeal are ideal.

Curtis Sayers - Tire Cutaway

Curtis Sayers – Tire Cutaway

Any advice for illustrators just starting out?
Always try to create your very best work. Of all the illustration disciplines, ours is perhaps the most demanding as far as accuracy is concerned, so be a perfectionist. Digital tools have allowed us to get lazy to some degree, so be methodical in your execution and scrutinize your work. The results will show for it.

When appropriate, use some creative license in how you approach a project to help it accomplish its communication goals. Sometimes people starting out are too rigid with how they execute an image and they don’t allow themselves to play with the subject matter and compose something that really resonates as a piece of art.

Curtis Sayers - House Wiring

Curtis Sayers – House Wiring

Curtis Sayers’ work can be found at Studio Sayers.

Mike Fraser

Mike Fraser is another one of those illustrators that’s been a big influence on me. Just deconstructing his work has been a big help in my transition from working in the auto industry to working in soft goods for the outdoor apparel industry. Mike has done a ton of work for companies like The North Face, Gerber and Boa Technology, just to name a few.

Mike is one of those guys you won’t see much online, he’s too busy working, so I’m very happy to show his work here.

Illustration by Mike Fraser

Illustration by Mike Fraser

What is your background in Illustration?

After I finished college in 1972, I was a high school art teacher for 3 years before I started
free-lancing. During the summer after I left teaching, ( 1975 ) I put together a PITIFUL portfolio
and started calling on people around town. I had absolutely no idea what I was doing! …but people were nice, and helpful, and pointed me where I needed to go.

Illustration by Mike Fraser

The North Face Back pack

I was lucky and was offered studio space to rent ( not a job, just a studio )…fortunately, there
were a bunch of other artists working there who taught me what I needed to know, a little
at a time. They also sent me “overflow” work. I did mostly print production, and occasionally an illustration here and there. Along the way, I learned a LOT…about art and printing, and picked up clients of my own, and by 1979, I was sending work to some of the other guys.
Over the next 18 years (from 1979 until 1997), I got more and more “illustration” projects, and fewer and fewer “print production” projects…

Illustration by Mike Fraser

Illustration by Mike Fraser

I divide my “career” into 2 parts…“Before” computers ( 1976-1997 ), and “After” computers…
I didn’t get my first computer until 1997, and didn’t get any “good” at it until after 2000.

Illustration by Mike Fraser

Boa Lacing System

Until 2000, I always had a studio “downtown”…and then I moved my office home. From 2000 until 2006, I worked in our “guest bedroom”, using it as as my studio…it was way too small, but I made it work. In 2006, I finally had a contractor build me a “real” studio in the backyard ( built into the garage ) with skylights, vaulted ceilings, and lots of ROOM! Even though it has gotten “smaller” as my work load has grown…it is the greatest workspace I’ve ever had!!!!

Illustration by Mike Fraser

Illustration by Mike Fraser

Illustration by Mike Fraser

Illustration by Mike Fraser

What’s your setup?

I’m working on the Macintosh Platform, using the Adobe Software Suite…I think my background in “traditional” art media really helps me to maintain image “integrity” when working in the computer…after 12 years working on the computer, I’m very comfortable and confident taking on just about any assignment…

Mike Fraser Illustration

Mike Fraser Illustration

Any advice for other illustrators starting out?

My advice to artists just starting out is to talk to as many people actually working in the field as you can…school is great, but it never seems to quite prepare you for the “real thing”…
Always try to learn as much as you can, and constantly try to improve your skills.

Illustration by Mike Fraser

Illustration by Mike Fraser

Look at the work of artists whose work you admire. Then, once you get going, ALWAYS meet your deadlines…whatever it takes…and NEVER be satisfied to let a project go out of your studio that is not the very BEST you can do. As an artist, your reputation for quality work, and your dependability are what you sell.

Illustration by Mike Fraser

Illustration by Mike Fraser

What have you been up to lately?

Lately, I’ve been doing mostly “product” and “technical” illustration and even some photo retouching…one gal I’ve known for years told me that most of the old airbrush retouchers around town never made the switch to the computer. I used to do quite a bit of airbrush work… but after I got used to Photoshop, I never went back. ( my old airbrush is hanging in the corner… I haven’t used it in years! ).

Illustration by Mike Fraser

Illustration by Mike Fraser

If you would like to get in contact with Mike, send an email to mike_fraser@comcast.net