Flight’s Aircraft Cutaway Archives

Autogyro Cutaway

Wallis Autogyro Cutaway

Flightglobal has scanned, digitized and made available every issue of Flight Magazine published between 1909 and 2005 – that’s 100 years of aviation history! Most notably, they have a section of the archives devoted to cutaways, where these images were found.

Some are full-color but most are linear, with exceptional control over line density and overall image balance—keep in mind that these were most likely done traditionally on vellum or illustration board with a technical pen!

Nacelle Cutaway

Rolls Royce Dart Convair Conversion Cutaway

Bell XV 15 Cutaway

Bell XV 15 Cutaway

Airbus Airship Cutaway

Airbus AD300 Airship Cutaway

Spacelab Cutaway

Spacelab Cutaway

Westland Hovercraft Cutaway

Westland Hovercraft Cutaway

Flightglobal’s Cutaway Illustration Archive

Alan and Beau Daniels

Oasis of the Seas - Alan and Beau Daniels

Oasis of the Seas – Alan and Beau Daniels

It’s always good to hear that working technical illustrators are keeping busy, and even though they’ve been neck deep in work, Alan and Beau Daniels were able to submit this questionnaire to me. You can check out their site here at beaudaniels.com.

At what point did you guys become involved with drawing? Both recreational and professional; try to give me the who, when, where, and hows…

I have drawn for as long as I can remember, professionally I started to make a living with the Young Artist agency in London, mostly science fiction illustration. They had tremendous publishing contacts, but no one would give me a break in England until I got the cover of Anarchistic colossus, an American publisher took a chance with me and that helped with the English publishers. There was a lot of work commercially and I was still able to pursue the fine art side. Beau was and is really a science major and business person, the passion for Beau is in chasing the job and managing the process, this works very well for us.

NPCA Poster - Alan and Beau Daniels

NPCA Poster – Alan and Beau Daniels

What would you consider to be your first BIG GIG as an artist? That is to say, what piece or body of work got your foot in the door of Illustration? Who was involved? What happened after that?

Big break, moving to Los Angeles to work on Blade Runner.  There were a large number of illustrators brought over from the Young Artists agency, to work on the film; they had a connection with Ridley Scott from his commercial filming. It was not an easy time working for the Ladd Company and all the other English artists eventually stopped working for them and returned to England. We had already made the commitment to stay, but if we had had the money in the first year we would have returned also. Working for the movie industry you are at the mercy of too many egos, they had the ability to twist you around. But, this was probably the best thing that happened to us work wise. We made lots of contacts, built our credibility and worked out which field of illustration would suite both of our work habits.


Did you guys have a mentor/s? Who were they?

Neither of us have had mentors, but we have been lucky in meeting people who have helped our careers. One collector of my fine art work, on finding out that we were moving to the USA. bought our entire collection of commercial artwork from us, it helped in the expense of moving. He ran Museum Gallery and was  a coin merchant in London, and a bit of a philanthropist. A very good man, who we are still in contact with today.

Atlanta Art Building - Alan and Beau Daniels

Atlanta Art Building – Alan and Beau Daniels

What did school do for you? (I know that sounds naive, but some say school did not give them much, others say a lot, whats your take). Any particular instructors, classes or groups that propelled you into doing Illustration professionally?

School taught me self-discipline and motivation. Again I was lucky at school, the teachers we had were David Hockney, Roland Piche, David Hall, Phillip Glass, Billy Apple, it was a very progressive college that believed in developing skills not only in your chosen field but also survival skills for the work environment.


Any regrets? If you could go back and do anything differently what would you do?

None at all.


How did you and your wife go about ‘selling/marketing yourselves’? How do you continue to do so?

Beau does the marketing, we have advertised in Workbook, Graphic Artist Guild Book, and Medical artists Book for many years. This form of advertising is being phased out as we get most of our work through our web sites. We have about twenty sites The reason for so many web sites was to narrow them down in content so that they are more specific, e.g. Cutaway-illustration.com — Essentially a simple teaser site to get people to go to the beaudaniels.com site, but also a way of covering a lot more ground on the web.

Ghosted Car - Alan and Beau Daniels

Ghosted Car – Alan and Beau Daniels

On a personal note…. what is the philosophy behind your craft and work? Are there any deep reasons for why+what you do? Or is it just to pay the bills? What is your philosophy on the ART world in general?

We always do the best work we can; even if as sometimes happens you have underestimated the complexity of the illustration. Sometimes from your own fault, sometimes just misunderstanding and sometimes the client not quite telling the truth at the onset. The latter reason is easier to rectify in that we will ask for a budget increase if we have not been given correct information up front. Once you have committed to a job, the money no longer matters. Try to get something creative wise out of every job you do, that can be difficult!  Attitude towards the illustration business is changing, we are finding more and more agency contracts to be unacceptable in their demands, Copyright ownership, work for hire etc. we will not work under either of those conditions, and fight strongly for artists’ rights to their work.  I will always draw whether or not I get paid for it, but what I draw, that would be different. Having been on both sides, working commercial illustration and trying to produce fine art. There is now so little difference, fine art through the marketing process has attached itself to the commercial realm. I dislike intensely when the fine art “world” criticizes us for being commercial illustrators. They really don’t like the fact they can’t control you because the commercial work has given us financial freedom.

Josh McKible

Josh McKible - Method of Exercising a Cat

Josh McKible - Method of Exercising a Cat

Tell us about your background?
I’m currently living in a suburb of Tokyo, Japan but I’m originally from Upstate NY, from a town called Newburgh thats about an hour north of NYC. I did my undergraduate studies at SUNY Purchase, I went in for painting, but came out doing sculpture. Mostly mechanical, kinetic kinds of things that tended to break down or explode (sometimes on purpose). I think that’s where my fascination with how things work started. I then went to the School of the Art Institute of Chicago for an MFA. I came out doing sculpture and kept at it for a few years, until I discovered the Mac. That gradually lead me into graphic design, first as a hobby then as a profession. I art directed a few different magazines in NYC for a few years, until I started doing illustration full-time in 2004.

Josh McKible - Car Exercises

Josh McKible - Car Exercises

Are you a freelancer or in-house?
Full-time freelance, although technically I’m an employee of my own company, MCKIBILLO, INC.

Software of choice?
Adobe Illustrator, plus Pixelmator for sketching and blocking out rough ideas. I’m on a 21.5″ iMac with a second 24″ monitor setup and a Wacom tablet. And SomaFM.org continuously streaming in the background.

Favorite clients/jobs?
The kind where I get to work in the most visually appealing way, “prettiest” for lack of a better word, but where the information is still clearly presented. I love it when a client trusts me enough to push the edges a little. I also like to inject some humor when I can and where it’s appropriate.

Josh McKible - Car Exercises

Josh McKible - Car Exercises

Any advice for illustrators just starting out?
It’s trite but true… follow your bliss, do what you love. Your style and technique will follow from your interests. I took a pretty winding path to find out what I both enjoy doing and what I’m good at. What that means in practice though is to not do anything half way…. find something and then work at it as hard as you can until you really master it.

Tell us about your Nanibird project? Where did it come from and where has it taken you?
As much as I love pushing vectors all day sometimes I just have to make stuff. And if I can collaborate with other designers, even better. NaniBird is a free papertoy I designed, but that also acts as a platform for other artists to work on. So far it has attracted about 100 submissions. Personally though, it’s been a really great outlet and has allowed me to collaborate on a number of projects that otherwise I never could have. It’s been published in 2 books already, led me to organizing a show of papertoys here in Tokyo, I designed a poster based on it for display in Shibuya station in Tokyo (Shibuya is one of the busiest transit points in the world)  and I’ve been invited to submit designs for an upcoming book of Papertoy monsters. And I just recently designed a custom NaniBird for a 40th Anniversary of Woodstock held in San Francisco. It’s led to a lot of very fun and interesting side projects. It’s also just really nice to work in a style and medium so different from my usual work.

Josh McKible - NaniBird

Josh McKible - NaniBird

Josh McKible aka MCKIBILLO’s work can be found at mckibillo.com, Drawger and Nanibird.com.

Max Gadney

Max Gadney - Spitfire Infographic

Max Gadney - Spitfire Infographic

What’s your background? Where do you live, where did you go to school, how long have you been illustrating?
I live in London and went to Middlesex University. I trained in graphic design but have always been interested in information graphics. When I led the team at BBC News Online, half of my team were info-graphics people, so I got into it again in a big way. Towards the end of my time there I started doing work for WWII Magazine, after meeting their editor at a conference (luckily with a load of pre-drawn graphics – including the assault rifle one.)

Are you a freelancer or in-house?
At BBC News, I was in-house. Most info-graphics people who work in the news that I know are in house. My WWII magazine work is freelance.

Software of choice?
Illustrator. Wacom tablet. SketchUp for 3d basics (that I then trace). Being a freelancer and doing this around my day job, I’m finding the iPhone good for drafting scripts on the go & in cafes. I also carry around various sketchbooks. I also made a book of magazine templates ready to scribble on using InDesign created PDFs uploaded and printed as sketchbooks at lulu.com.

Max Gadney - Process

Max Gadney - Process

Favorite clients/jobs?
Being at the BBC for 10 years of major stories was very good. Iraq wars, Elections, London/NY/ terror attacks/ tsunami etc all made for important moments to use visual storytelling. Some of the best infographics were done for the daily small stories. A newsroom lives by its ability to do the smaller stuff well – not just the big specials.

WWII Magazine is a great team to work with – Bill and Caitlin in senior editorial are really constructive with their feedback and Wendy the Art Director always edits a little too. The final results are always better than what I first send – any creative person needs a good editor – a good second pair of eyes. We have a simple back and forth of iteration. Any major disagreements would be hard to resolve with remote working at this distance (I’m in London – they are in Virginia) – so it’s great that I totally trust them.

Max Gadney - Silent Wings Over Normandy

Max Gadney - Silent Wings Over Normandy

Any advice for illustrators just starting out?
Focus on an area that interests you as you will only be top class if you can alter the editorial story of the work. Don’t just be a drawing robot. Seek to inform, to question, to understand first what you then intend to pass on as edited and better articulated knowledge.

Hang out where people are – go to conferences – go to the bar at conferences – talk to people at conferences. That’s what I did and that is why I have the WWII gig.

I think video skills are becoming important – but most important is the ability to understand a problem – to be curious and ask questions about what readers or viewers would want to know – no just figure out how best to draw the thing(s).

On business – The writer Drucker said that the purpose of a business is to make customers. You will need to get out there. Read The E-myth Revisited by Michael E. Gerber, all about creating your own business. Designers can be very insular, you will need to get our there and hustle for work.

Max blogs about his process, infographics and visual communication at MaxGadney.com. His work can also be seen on Flickr.com.

Lego Minifig Patent

Lego Minifig Patent

Lego Minifig Patent

…or technically a Design which protects the shape/form of a product rather than a apparatus or process. From way back in 1979, so you know someone was hunched over these with their Rapidograph for hours.

[via Make & @grantimahara]

Welcome!

Hello, welcome to TI.org. After a ton of searching for a website or forums dedicated to Technical Illustration I realized, to the best of my knowledge, that there was a serious lack of content out there. At most you usually find a post or 2 about how to draw in isometric or a random interview with Kevin Hulsey. I mean we don’t even have our own magazine! I know we are a pretty small, niche group but there are enough of us out there to justify creating a new site where we can all exchange ideas, tips, network with each other and hopefully get and give inspiration along the way.

I got a hold of James about my idea for a site and he just happened to be thinking the same thing and he moved ahead full steam to get this site going, so thanks James. We also welcome contributions from anyone, so if you have an idea or suggestion for the site, leave it in the comments or send an email to suggest@technicalillustrators.org.

Please keep checking back in as we will be updating it often.
Thanks and I hope you will enjoy the site.