Elements of Drawing with Bruce Morser

Bruce Morsers - Elements of Drawing

Bruce Morser, a freelance illustrator with a unique and highly technical colored pencil technique, teaches the course Elements of Drawing: A Creative Approach at the School of Visual Concepts in Seattle, Washington. (Unfortunately, the spring 2010 class is full.)

Bruce Morser - Cigar Box

Bruce Morser - Cigar Box

“Drawing is a wonderful skill, but it also serves as a key for unlocking personal creativity. Many artists speak of great ideas emerging once their pencil starts moving across the paper. Each of the 10 class sessions will be divided between instruction in the basic skills of drawing, as well as an exploration of the creative process through techniques that enhance your own sense of creativity. Whether you’re refocusing on drawing or have no prior experience, this is your class.”

Bruce Morser - Golf Tips

Bruce Morser - Golf Tips

Morser has created images for a variety of clients including Apple, National Geographic, NASA, Nike, Starbucks, Smithsonian, Boeing, Microsoft and IBM. His subject matter ranges from technical to medical to fashion and portraiture.

Malofiej 18 – Award Winning Infographics

Presente, Diario del Sureste (México)

Presente, Diario del Sureste (México)

Malofiej is the Society for News Design‘s annual infographics competition. At Malofiej 18 last week, a jury of 13 international graphics editors and art directors awarded medals in a myriad of categories including Breaking News, One-Column and Interactive.

More images and links as well as a full list of award winners at Infographic News

The Coolest Things Already Exist – Concept Art Inspiration

Concept art is  a very closely related profession to technical illustration. Concept artists are responsible for designing vehicles, props and environments mainly for the entertainment industry, including film, television and video games. These designs require a high degree of precision, and an amazing grasp of three-dimensionality since their designs will be manufactured either to scale, fullsize or in 3D. The designs often reference actual vehicles, objects or environments to imbue a sense of near-reality. In fact, a rule of thumb is 70% reality, 30% fantasy.

Soviet Ground-Effects Tank

Soviet Ground-Effects Tank

Sometimes, though, that formula can be 100% reality.

Pictured is a Soviet-built cold war era “ground effects” tank. These things were like proto-hovercraft. They would be pushed along by jet turbines and use airfoils to force a pocket of air underneath the craft. This would allow the vehicle to hover above water (and potentially land), move with very little friction — and as an added bonus, be undetectable by radar.

Soviet Ground-Effects Tank

Soviet Ground-Effects Tank

Where do you find inspiration for your concept designs? Let us know in the comments.

Source (via Boing Boing)

Contracts – You Want WHAT?

I was recently approached by a publisher of several software/tutorial magazines about doing a 6-page technical illustration primer. The pay was laughable, but the contract was downright insulting:

3.2 Anything that you […] produce or invent for [us] as part of, or in connection with, the Contract shall be [our] property absolutely and you shall assign or procure the assignment of all Intellectual Property in such things (whether existing now or arising in the future) free from all encumbrances to [us]. You also agree to obtain all releases that are necessary to enable [us] to exploit the Work as it sees fit. If you provide any of your own pre-existing Intellectual Property as part of the Contract you hereby grant [us] and, if relevant, Clients to whom the relevant Work has been provided, an irrevocable, perpetual, royalty free licence to use such Intellectual Property in relation to Work similar or equivalent to the Work.

Worse, still:

3.3 Where you are the author of the Work, you waive absolutely your right to be identified as the author of the Work […] and your right to object to derogatory treatment of it (granted by section 80 of that Act) and, so far as is legally possible, any broadly equivalent rights you may have anywhere in the world. Where you are not the author of the Work you undertake to obtain equivalent waivers from the authors.

…and in case they missed anything:

7.6 This contract may be reviewed and/or amended at any time by [us].

[Emphasis is mine]

Even if I was ready to work for next to nothing, even if I was willing to hand over all rights to whatever I created, even if I convinced myself that the exposure from a project like this was worth the work involved, they wanted me to waive my right to be identified as the author of the work. Oh and they could modify the contract at any time.

Illustrators — Read your contracts. Understand them. If they have bogus clauses, ask for changes or reject them outright.

What bogus clauses have you gotten on contracts? Let us know in the comments!

Non-Disclosure Agreements

Technical Illustration Non-Disclosure Agreements

Technical Illustration and Non-Disclosure Agreements

Almost every project I take on involves signing a Non-Disclosure Agreement of some sort. An NDA is a contract that protects the client as well as the illustrator from legal and financial liability should confidential information related to the project fall in the hands of a third party.

A client with a patent pending wouldn’t want their illustrator disclosing details of a project to a competitor (or anyone for that matter). On the other hand, the illustrator needs to show work in their portfolio in order to bring in more work. The NDA contract ideally strikes a balance between the needs of the two parties.

For example, they may agree that everything is to be kept under wraps until the project is completed and published by the client. After that, the illustrator is free to use the sketches, roughs and finals for promotional purposes or even reuse or resale. This is a typical NDA clause for magazines

They may agree that all roughs, reference materials and correspondence be kept confidential, and that the illustrator can use only the final image. This is typical when working with science and technology firms.

Or the client may insist that the project be kept strictly confidential in perpetuity (Forever. Forever ever.). Because an illustrator needs to show work to get work, a clause like this seriously restricts future work opportunities. This factor must be taken into consideration when negotiating a fee for the project.

How to Get the Most out of NDA Negotiations

  • Understand your client’s needs. Clients often use boilerplate NDAs, meaning they’re often more restrictive than they need to be. Figure out what aspects are important to the client, and propose that the other restrictions be loosened.
  • Explain your needs. The client most likely hired you because of the work they saw in your portfolio. You might be missing out on the next job because you can’t show your work from this one. Explain to the client how that affects your fees.
  • Just ask. A contract usually states that changes can be made with express written consent. Once a project concludes, send the client a friendly follow-up email expressing your pride in the work and your desire to include it in your portfolio. Keep a copy of the email along with the NDA contract.
  • Deal with it. Sometimes a client really really needs absolute confidentiality. Try to work it into your fees – you don’t want this becoming standard practice. Use self-assigned projects to keep your portfolio updated and keep getting the work you want.

A non-disclosure agreement can work for you or against you. Read it. Understand it. Negotiate it. Abide by it!

How do you deal with non-disclosure agreements? Let us know in the comments!

Haiti Earthquake Infographic Contest

Aftermath of the Haiti Earthquake by Emily Schwartzman

Web-magazine GOOD, well known for their Transparency infographics, recently held a contest for readers to visually communicate information about the tragic earthquake in the Republic of Haiti. The scope and content was up to the contestant, and the prize was simply recognition.

The winning entry is above. You can see all the entries at higher resolution at GOOD.

What do you think? How can technical illustrators use their talents for good? Is this philanthropic or shameless self-promotion? Let us know what you think in the comments.

ICON Illustration Conference

ICON The Illustration Conference

Troy Doolittle (featured yesterday) is on the board of directors for ICON The Illustration Conference taking place in Los Angeles, California, July 14-17, 2010.

ICON6 delivers a compelling and provocative program with over 50 speakers who bring their unique take on the industry and professional practice. Representing the brightest minds from many creative fields including publishing, advertising, galleries, film, animation, fashion, design and retail, each guest speaker offers their experience, knowledge and insight through main stage speeches, roundtable discussions, hands-on workshops, exhibitions and networking events over a 4-day period in July 2010.

The conference schedule will be posted in the coming weeks, but from the list of speakers, there is sure to be no shortage of talent, experience and wisdom present.

Troy Doolittle

Top Dog Illustration - Bell Helmet Cutaway

Top Dog Illustration - Bell Helmet Cutaway

Troy Doolittle is an award-winning illustrator by profession & outdoor adventurer at heart, and the artist behind Top Dog Illustration.

What is your background? How did you get into technical illustration?

I grew up in Iowa and for the first 8 years of my career I worked as an illustrator for a fairly large ad agency in Des Moines. I learned a ton there and it gave me a good sense of how to run a business. It also taught me how important the client/agency relationship is and what kind of pressure agencies are under to do good work and deliver on time. Missing a deadline is not an option and that discipline really helps me focus on my day-to-day work.

Top Dog Illustration - WTB Grips

Top Dog Illustration - WTB Grips

Are you a freelancer or in-house illustrator?

While I was employed at the ad agency I started doing a lot of freelance illustration work for companies in the area. Once it got to the point that it was interfering with my day job, I decided to strike out on my own and start TopDog Illustration. Within a couple of years I decided I needed a larger metropolitan area to feed off of so I moved to Mountain View, California. That’s also about the time I started marketing my work nationally in the source books and that really helped diversify my client list. Since then, I moved a few miles south to San Jose and continue to do work for clients on the east coast as well as here in the Bay Area.

What software do you use to create your work?

After I do sketches I render everything in Adobe Illustrator. For my high-end cutaways I’ll then import that work into Photoshop, piece-by-piece. This helps me create the layers I need for rendering shadows, texture and highlights.

What are your favorite types of projects?

Over the last several years the bicycle industry has become a very important part of my business. I’m also an avid cyclist so it’s a great opportunity for me to combine my passions. When I look back at my work and think about which projects turned out the best and why, it’s almost always work for the bike industry. I attribute this to a couple of things; their passion comes through over the phone when they talk about their products and they completely trust that I’ll deliver what they want. Very few clients in other industries exhibit that kind of confidence. When someone believes in your work, you believe it yourself and the end result is a better illustration that in turn helps their company sell more product.

Top Dog Illustration - Helmet Cutaway Process

Top Dog Illustration - Helmet Cutaway Process

Any advice for illustrators just starting out?

There are a lot of headwinds facing content creators these days and it can be tough for artist to see how their individual decisions impact their fellow illustrators. But every decision every artist makes collectively has a tremendous impact on our trade. The only way to have a say in the future of illustration is to retain the copyright to their work. This at least gives you control over your creative content and won’t cheapen the future value of everyone’s work.

Whenever I have to review a contract for a project, I ask myself this: Could this potentially limit me in whom I can do work for or what I can create? If the answer is yes, I don’t sign it. If the answer is no, I sign it. Because if you want to protect the long-term value of your creative work and your business, you can’t let companies dictate who you work for or what type of creative work you hope to do in the future. Retaining the authorship rights (copyright) to your work is the only way to protect that.

Troy’s portfolio can be found at TopDog Illustration, and further information about his process at his blog.

Protecting Your Reputation

The phonecall woke me. It was early morning. Summer. A few months after graduation. I was a freelancer. I had started freelancing during college, so the transition to full-time freelancing after graduation was natural.

The phone rang again. This could be work. I scrambled for the phone. I didn’t recognize the number. Maybe a new client. It rang again. I answered.

“Hello, James speaking.”
“This is James Provost?”
“Yes it is.”
“Hello, this is John Smith. You posted a message on my blog yesterday?”
“I don’t think so…” Who the heck is John Smith??
“Do you know my blog?”
“Sorry, I don’t…”
“Could you please go to suchandsuch.com/johnsmith?”

John is an illustrator, and like many illustrators, John blogs about his work. To my horror, in the comment section of the latest post on his blog was a rather inflammatory message. The author: James Provost. The message itself was standard internet troll-ism, your typical YouTube comment. But instead of using a disposable, anonymous identity, the troll had decided to use mine.

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Inspiration – IL Magazine

IL - Water

IL “Intelligence in Lifestyle” is an Italian culture and style magazine published monthly by newspaper Il Sole 24 ORE. Art director Francesco Franchi works with a variety of illustrators to produce handsome and informative infographics explaining the latest issues, trends and topics.

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