The-Blueprints.com

Orthographics of a Ducati Monster

Ducati Monster Orthos

The first thing you need when modeling something in 3D (or drawing in perspective from plans) is a good set of orthographics — top, front and side views. Start your search at The-Blueprints.com.

There’s a wide variety of cars, trucks, planes, trains, helicopters, motorcycles, ships and even sci-fi vehicles. Quality and size differ from one to the next, but you’re bound to find something interesting to model.

X Wing Orthos

X Wing Orthos

[via Kottke]

Max Gadney

Max Gadney - Spitfire Infographic

Max Gadney - Spitfire Infographic

What’s your background? Where do you live, where did you go to school, how long have you been illustrating?
I live in London and went to Middlesex University. I trained in graphic design but have always been interested in information graphics. When I led the team at BBC News Online, half of my team were info-graphics people, so I got into it again in a big way. Towards the end of my time there I started doing work for WWII Magazine, after meeting their editor at a conference (luckily with a load of pre-drawn graphics – including the assault rifle one.)

Are you a freelancer or in-house?
At BBC News, I was in-house. Most info-graphics people who work in the news that I know are in house. My WWII magazine work is freelance.

Software of choice?
Illustrator. Wacom tablet. SketchUp for 3d basics (that I then trace). Being a freelancer and doing this around my day job, I’m finding the iPhone good for drafting scripts on the go & in cafes. I also carry around various sketchbooks. I also made a book of magazine templates ready to scribble on using InDesign created PDFs uploaded and printed as sketchbooks at lulu.com.

Max Gadney - Process

Max Gadney - Process

Favorite clients/jobs?
Being at the BBC for 10 years of major stories was very good. Iraq wars, Elections, London/NY/ terror attacks/ tsunami etc all made for important moments to use visual storytelling. Some of the best infographics were done for the daily small stories. A newsroom lives by its ability to do the smaller stuff well – not just the big specials.

WWII Magazine is a great team to work with – Bill and Caitlin in senior editorial are really constructive with their feedback and Wendy the Art Director always edits a little too. The final results are always better than what I first send – any creative person needs a good editor – a good second pair of eyes. We have a simple back and forth of iteration. Any major disagreements would be hard to resolve with remote working at this distance (I’m in London – they are in Virginia) – so it’s great that I totally trust them.

Max Gadney - Silent Wings Over Normandy

Max Gadney - Silent Wings Over Normandy

Any advice for illustrators just starting out?
Focus on an area that interests you as you will only be top class if you can alter the editorial story of the work. Don’t just be a drawing robot. Seek to inform, to question, to understand first what you then intend to pass on as edited and better articulated knowledge.

Hang out where people are – go to conferences – go to the bar at conferences – talk to people at conferences. That’s what I did and that is why I have the WWII gig.

I think video skills are becoming important – but most important is the ability to understand a problem – to be curious and ask questions about what readers or viewers would want to know – no just figure out how best to draw the thing(s).

On business – The writer Drucker said that the purpose of a business is to make customers. You will need to get out there. Read The E-myth Revisited by Michael E. Gerber, all about creating your own business. Designers can be very insular, you will need to get our there and hustle for work.

Max blogs about his process, infographics and visual communication at MaxGadney.com. His work can also be seen on Flickr.com.

The Complete Technical Illustrator

The Complete Technical Illustrator

Les writes in to suggest The Complete Technical Illustrator by Jon Duff and Greg Maxson.

It covers detailed step-by-step information on how to go about creating technical illustrations in Adobe Illustrator […] using standard isometric, dimetric, trimetric, and perspective views, using step-by-step details about how to setup the view and how to create and position ellipses and other object correctly based on the view. The book covers how to create correct and compelling line illustrations, and later, how to apply color and shading for realistic looks. The book also covers illustration techniques using 3ds Max and AutoCAD, but most of the book is focuses on Adobe Illustrator.

Have a favourite book on technical illustration? Suggest it for posting!

Lego Minifig Patent

Lego Minifig Patent

Lego Minifig Patent

…or technically a Design which protects the shape/form of a product rather than a apparatus or process. From way back in 1979, so you know someone was hunched over these with their Rapidograph for hours.

[via Make & @grantimahara]

Google Reader in Plain English

This seems like a good place to start: Subscribe to the TechnicalIllustrators.org RSS feed!

This video condenses a huge amount of information and communicates it simply and clearly. It’s well organized, edited down to the essentials and uses plain language & uncomplicated graphics.

TechnicalIllustrators.org is go for launch

“Technical illustrators create highly accurate renderings of machinery, instruments, scientific subjects… technology, cartography, or virtually any subject that requires precision interpretation…to achieve the most explicit and accurate visualization of the subject or information.”

—Graphic Artists Guild Handbook: Pricing & Ethical Guidelines, 11th Edition. pp. 196-197.

TechnicalIllustrators.org is a blog & community for technical illustrators, by technical illustrators, to share references, resources, techniques, tips, tricks and to showcase portfolios.

If you’d like to contribute an article, resource, link, or anything else, see Suggest a Link or email it to suggest@technicalillustrators.org.