Remie Geoffroi

Freelance illustrator Remie Geoffroi creates a wide range of work—from portraits, lifestyle, sports and business editorials to infographics, exploded diagrams, instructional illustrations and architectural drawings. What unites it all is his clean, technical use of vector artwork and a mastery of line quality.

It’s probably this combination of versatility and consistency that keeps art directors calling. Remie has worked with clients including AARP, Sports Illustrated, TIME, ESPN, Men’s Health, Martha Stewart Living and Bon Appétit, and advertising clients including American Airlines, Coca-Cola, McDonald’s, Microsoft and Volkswagen.

Remie Geoffroi - Food Trucks

How did you get started in illustration?

Drawing was all I ever wanted to do. Through high school I took part time jobs at an animation studio, a screen printer’s art department, etc. I went to college for graphic design because I was pretty hazy on what a career as an illustrator would look like. I ended up being hired as a clip art illustrator right out of college, and set out as a freelancer shortly afterwards.

Remie Geoffroi - Drones

What is a typical day for you as a freelance illustrator?

I regularly work with magazines (Billboard, ESPN, etc.), and occasionally advertising agencies, Sid Lee, DDB, etc. I recently illustrated “Tools of Titans” the new book from Tim Ferriss, and a book for Gold’s Gym, coming out later this year.

I have a shared studio space where I work from, or I’ll sometimes choose to work out of my home office if the weather is bad or my workload is light.

Remie Geoffroi - Nest

How do you create your illustrations?

I work almost exclusively in Adobe Illustrator. Many of my illustrations that people have assumed are raster (Photoshop) are actually vector. I like the versatility of being able to tweak the lines. I’ve developed a very streamlined, comfortable process for creating vector artwork. I appreciate being able to revisit files years later to harvest and reuse elements.

Remie Geoffroi - Stadium

You work in a range of styles, how do you choose the style for a particular project?

The assignment usually dictates the style. Art directors usually point to one example or another from my site that they’d like to see. Repeat clients don’t usually request a particular style, as they usually trust where I’ll take a particular project.

Remie Geoffroi - Retail

What challenges have you faced in your career? What opportunities do you see for the future?

Like most freelancers, workflow can ebb from time to time, and those can be nerve-wracking periods. I’ve been fortunate enough to avoid any true work droughts in my 17 years of freelancing.

I’m optimistic new opportunities will continue to appear. App development wasn’t even a thing a few years ago, and it’s become a major place for illustrators to create and find work.

Magazines were supposed to be dead years ago, and yet they continue. That said, I’ve been sad to see a few fall away recently.

Remie Geoffroi - Exercise

Any tips for illustrators starting their careers?

A successful career as a freelance illustrator is built upon relationships. Recognize that you’re building relationships with your clients, primarily art directors. Be ready and willing to accept their criticism and make changes. Be professional and on time with your work. Be courteous and understand that there are many other illustrators out there, so your attitude can be a big factor in who wants to work with you.

Big thanks to Remie Geoffroi for his time!

Business of Illustration

Business of Illustration

Business of Illustration is dedicated to educating new and aspiring artists to the field of illustration from a business perspective. Its primary focus is on the nuts and bolts of being an illustrator and what it takes to create a sustainable career in this challenging, creative field.

Subjects covered include finance, promotion, contracts, rights, and general knowledge for a career in illustration. Updated every Monday (work-permitting) it should be a great resource for anyone interested in working in the field.

 

Martin Woodward

Martin Woodward - Jet Engine Martin Woodward - Engine Martin Woodward - Water Turbine

Martin Woodward - Eye Martin Woodward - Vein Repair

Martin Woodward, also known as  tecmedi, is a British technical & medical illustrator. He has been producing illustrations for publishing, manufacturing & advertising clients for over 20 years. His portfolio features a broad range of subjects as well as tutorials and a quite sensible style & pricing guide.

AOI Awards Adds Category for Technical Illustration

AOI Awards

The UK-based Association of Illustration has added a new category to their annual international illustration awards:

Research & Knowledge Communication
Illustration commissioned for the purpose of undertaking research and communicating knowledge. Illustration that is used as a research or investigative tool and that represents, explains or seeks to understand information or data.
Includes but is not limited to… natural history illustration, wildlife, scientific illustration, forensic imagery, architectural imagery, illustration supporting academic research (for example in archaeology, geology, paleontology, natural sciences, biological sciences), visual informatics, data-visualisation and graphic facilitation.

The description may be vague and wordy, but this is a big acknowledgement of information illustration. The rise of photography in mass media largely redefined the role of illustration to be something more abstract, emotive and symbolic, more in the world of fine art. This schism between Art and Science meant that for decades illustrators who depicted things from reality, subjects of non-fiction, couldn’t find recognition from the larger illustration community. The inclusion of information illustration in these awards is an acknowledgement of the importance, relevance and indeed the enjoyment of the work that we create.

This is also a great promotional opportunity. Your work will be judged by a panel of influential industry professionals, and if selected, it will be published in the 2013 awards catalogue, promoted online and exhibited in the AOI Awards show.

The deadline for entry is February 28, 2013. Thanks to Kathryn Chorney for the tip!

The AOI Awards

A Cautionary Tale

Bill Mayer, a seasoned veteran illustrator, recently shared this cautionary tale. Innocently enough, he took on a cover illustration for an alternative weekly magazine with a very low budget because he loved the subject matter and thought that being an award-winning professional would earn him some creative freedom. Instead his best concepts were thrown out and his final illustration was micromanaged by the magazine’s advertisers. Then he was tarred and feathered by his peers for ever taking on the job.

Steve Brodner summed the whole thing up best:

One more thing I tell my students: if [clients] pay you like shit, they treat you like shit.

It might be a good time to review our tips on pricing technical illustration.

Have a similar horror story? Let us know if you can relate in the comments.

Style versus Communication

Style vs Visual Communication

I’ve been meaning to write about style — the design and arrangement of visual elements that creates a tone or voice in an illustration, throughout a project, or across an illustrator’s entire body of work. More specifically, how style conflicts and complements with a technical illustrator’s role of visual communication.

This critique of dozens of newspapers’ adaptations of an Associated Press graphic serves as a great introduction to the topic. News graphics veteran Charles Apple dissects the minute decisions made by the various papers’ editors in the name of visual appeal, visual communication, story telling and branding.

Is technical illustration more about visual communication or style?
How do you compromise between the two?

[A Look at Tuesday’s Graphics-Heavy bin Laden Presentations]

Twitter for Technical Illustrators

Twitter for Technical Illustrators

Greg Maxson, freelance technical illustrator and co-author of The Complete Technical Illustrator, recently wrote to share his experiences using Twitter as a marketing tool:

I saw Twitter as a sales tool with an immediate and pointed delivery, to be aimed at current and prospective clients. Free, direct, and uncluttered advertising to an audience with a common interest.

Using Twitter he reconnected with Popular Science magazine, a client he worked with regularly between 1994 and 2001. He had tried with hard-copy promos, emails and even voicemails with little response. Then he started following @PopSciGuy, art director Matthew Cokeley:

Each morning Matt would Tweet, “Morning tweeps! Let’s get to work!” After following PopSciGuy on Twitter for a few weeks, I decided to make a bold move. While having lunch at a local restaurant, I replied to one of these morning salutations with “Matt, put me to work in the next issue!”

Now, I certainly wouldn’t recommend this approach to everyone! But my gut told me that this direct, outside-the-norm tactic might just garner a favorable response from the A.D. of a leading science and technology magazine. This approach was destined to go either of two ways: bold, yet smart or, the dumbest move ever.

…and it worked—within two hours, Matthew got in touch with a project for Greg.

For those of you on the fence about it, this is what Twitter is for; Connecting with people with shared interests & goals, in a casual, personable way.

To get you started, you should follow Greg @gregdraws, the hilarious Matthew Cokeley @PopSciGuy, me @jamesprovost, the TechnicalIllustrators.org feed @technicilly and everyone on the the Technical Illustrators list!

 

2010 Graphic Artist’s Guild Handbook

2010 Graphic Artist's Guild Handbook

The 13th edition of The Graphic Artist’s Guild Handbook of Pricing and Ethical Guidelines is now available [Amazon]. The 2010 edition includes an updated pricing survey, legal information and sample forms & contracts. As in previous versions, there is a section dedicated to standard trade practices and rates for technical illustration.

If this book isn’t on your shelf now is a great time to get it. If your copy, like mine, is out of date it might be time to update.

Adobe Illustrator Gripes & Feature Wishlist

I’m going to have the ear of 3-4 developers from Adobe’s Illustrator team sometime in the next few days. They want to know what makes our life difficult, and what would make it easier. What are your gripes, pain points, repetitive stress injuries? What is your dream feature? What are you accomplishing with plug-ins that should really be built in?

Let me know in the comments, or by editing the fancy Google Doc after the jump.

Read More

ICON6 Illustration Conference Wrap Up

Icon6 Logo

It has been two weeks since the ICON Illustration Conference in Pasadena (previously), and it was a blast. I’ve been so busy catching up on work that I haven’t had the time for a debriefing. Sooo:

The Future of Publishing

With the majority of attendees dependent on work from magazines and newspapers, the unofficial theme of the conference was The Future of Publishing. The opening keynote set the tone (video in two parts, here and here). In short, publishing isn’t dead, it’s just changing and paying customers are demanding richer experiences.

By now, all newspapers and magazines have websites, and some release editions for Apple’s iPad. While a static image looks just as beautiful onscreen as it does in print, animation and interactivity unlock the full potential of these technologies and deliver more immersive experiences for readers. Every illustrator doesn’t need to become a classical animator, but new opportunities will certainly open up for those with the skills to bring some motion or interactivity to their images.

This was cause for much trepidation.

Business Practices

There were some great presentations on contract literacy, price negotiation, branding, marketing and the Orphan Works Act. The showstopper though, was the introduction of a rights management system called PLUS (Picture Licensing Universal System).

PLUS is a non-profit coalition of publishers and industry associations. The system combines metadata embedded invisibly into images with a third party database that would keep track of the copyrights associated with each image. This plugs into a publisher’s asset management system and informs them of the printing rights they own for a particular image, the duration of these rights, and how to contact the creator for additional rights. The system also includes a reverse image search (similar to TinEye) to locate the origin of an image without metadata. Neat stuff.

Social

ICON went beyond social drinking; Social media, viral videos, blogging, microblogging, linking in, flickring, tumbling, buzzwords abound. I’m not sure that anyone’s made any sense of it all, but it’s nice that illustrators can finally be solitary and isolated and social at the same time.

In Conclusion

Though not specifically for technical illustrators, I had a great time at ICON. I met some great people (hey Troy, Jude, Gary, Edel, Carl, Brian, Jennifer, Jeremy, Rod, Topher, Chloé, Jeehyun, Chris, Chris & Chris and anyone I’ve forgotten) and learned a thing or two. But mostly, got really excited about what I do and the possibilities out there.

Check out Escape From Illustration Island for extended coverage, interviews and videos!